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    Please use this identifier to cite or link to this item: http://ccur.lib.ccu.edu.tw/handle/A095B0000Q/775


    Title: 擴增實境行動學習系統結合人臉辨識輔助大學生正向思考之研究-以生命教育課程為例;A Study of College Students’ Positive Thinking Learning Based on Augmented Reality Learning System with Facial Expression Recognition in Life Education
    Authors: 鄭竣中;CHENG, CHUN-CHUNG
    Contributors: 通訊工程研究所
    Keywords: 擴增實境;情境學習;正向思考;臉部表情辨識;augmented reality;situational learning;positive thinking;facial expression recognition
    Date: 2017
    Issue Date: 2019-07-17 10:47:47 (UTC+8)
    Publisher: 通訊工程研究所
    Abstract: 本研究設計一個以Moodle為平台,融合網路、行動載具及擴增實境的無所不在學習系統,並結合臉部表情辨識技術,以國立中正大學學生為對象,採用單組前後測實驗設計,探討大學生進行正向思考學習之成效。除了傳統課堂教學外,並採用無所不在學習系統輔助學習,包括:「網路學習系統」提供多媒體學習資料及在家上網學習、「擴增實境結合臉部表情辨識學習系統」運用練習、測驗與多媒體學習等功能進行行動情境學習。研究目的有三:一、運用「大學生對正向思考學習成效測驗卷」探討學生正向思考學習成效前、後成績之差異情形;二、運用「大學生對正向思考學業壓力主題學習成效測驗卷」探討學生正向思考學業壓力主題學習成效前、後成績之差異情形;三、運用「擴增實境結合臉部表情辨識學習系統滿意度問卷」測量實驗組使用擴增實境結合臉部表情辨識學習系統輔助學習之滿意度情形。經由統計結果分析與討論,依據研究結論和建議列點書寫發現透過擴增實境結合臉部表情辨識學習系統進行學習,能有效提升大學生之正向思考學習成效。本研究的問卷結果顯示情境學習對於大學生的學習有正面的幫助;大學生普遍滿意擴增實境結合臉部表情辨識學習系統帶來的幫助,根據問卷結果我們也發現幾項可能會影響學習的效果的細節。 依據以上結論,本研究對於未來發展的建議如下:(1) 改善擴增實境結合臉部表情辨識學習系統的介面,並優化系統降低執行上延遲的現象。(2) 提升辨識的成功率與精準度。(3)增加擴增實境結合臉部表情辨識學習系統內容的互動性,並且能將系統操作定義的更明確,讓學生能更容易操作。
    In this study, we designed a learning system with “Moodle” as the platform converging network, mobile vehicle and augmented reality. Especially, it’s combined with facial expression recognition technology. By taking the students of National Chung Cheng University as the subjects, an experiment (Design for single group and compare the result contextually) will be taken to explore the effect of positive thinking learning. In addition to the traditional classroom teaching, the ubiquitous learning system will be adopted to assist learning including "Web-based learning system" to provide multimedia learning materials and learning at home, "the combination of augmented reality and facial expression recognition learning system" to conduct action situation learning based on exercise, quiz and other functions such as multimedia learning. There’re three purposes of the study. Firstly, by adopting “College Students' Positive Thinking Learning Effectiveness Test” to explore the difference in students’ result contextually. Secondly, adopt “Questionnaire on performance of Positive Thinking, Academic Stress, subject learning” to explore the students’ performance contextually. Thirdly, adopt “questionnaire on the combination of augmented reality and facial expression recognition learning system”. The experiment group used the augmented reality combined with the facial expression recognition learning system to support the learning satisfaction. Through the statistical analysis and discussion, According to the research conclusion and suggestion, we can find out that the study of the facial expression recognition and learning system can effectively enhance the students' positive thinking and learning effect. The results of this study show that situational learning has a positive effect on college students' learning. College students are generally satisfied with the help of the combination of augmented reality and facial expression recognition learning system. According to the results of the questionnaire, we also found several details that could affect the effectiveness of learning. Based on the above conclusions, the recommendations for future developments are as follows: (1) to improve the user interface of the combination of augmented reality and facial expression recognition learning system, and optimize the system to reduce the phenomenon of delay during implementation. (2) To enhance the success rate and accuracy of identification. (3) To increase the interaction with the proposed system and the system operation can be defined more clearly, so that students operate more easily.
    Appears in Collections:[通訊工程研究所] 學位論文

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