在校園內，人們傳遞室內資訊的媒介，包括LED跑馬燈、語音廣播、數位看板等等。雖然這些媒介能利用輪播的方式，傳遞資訊給人們；但是無法讓人們和媒介之間產生如同人與人溝通的社會臨場感體驗。隨著科技日新月異的進步，人們手中的智慧型手機已成為他們獲取訊息最普遍的方式。除此之外，iBeacon無線感知技術的出現，也使得硬體製造商推出了能夠應用於室內環境的Beacon感測裝置。由於Beacon感測裝置的底層傳輸機制是低功耗藍芽無線技術，而這項無線技術也同樣支援於目前所有的智慧型手機。因此，開發專屬App將成為Beacon感測裝置與智慧型手機建立互動的方式。綜合上述所說，本研究藉由物聯網的架構，提出了近距離感知資訊系統。這個資訊系統結合了近距離感知事件管理的網站、數個Beacon感測裝置、近距離感知訊息的iOS App以及雲端資料庫。本研究的目的分成以下兩點:第一點，利用Beacon感測裝置，使得每一個室內地點都被附加上臨場感知的特性。第二點，讓每一位進入室內地點的學生，在使用我們提供的iOS App來接收各種近距離感知訊息的同時，也能有社會臨場感的使用者體驗。 On the campus, there are various communication media which can help people transfer indoor information, such as the LED marquee, the voice broadcast and the digital signage. Although these indoor information are spread from the carousel methods to students on communication media, the experience of a social presence being an interactive sense between people is not created from students and communication media. With science and technology change rapidly, the smartphone which we take to use on the hand has become the most common way to help us get information. In addition, some hardware manufacturers release Beacon devices applied to indoor environments after the iBeacon technology is published by Apple. Owing to that the underlying transport mechanism of the Beacon device is adopted by the wireless technology of BLE, the wireless technology of BLE is also supported on all smartphones including Android and iOS. Therefore, the specific app developed by us can create an interactive method between Beacon devices and the smartphone.As mentioned previously, this study is proposed the proximity aware information system by the architecture of the IoT. This information system integrates the website of proximity aware event management, Beacon devices, the iOS App of proximity aware message and a cloud database. The purpose of this study is subdivided into the following two sections. The first section is that each indoor locations are attached to the proximity aware feature by using Beacon devices. The second section is that students can receive all kinds of proximity aware messages and create the user experience of the social presence after they walk into each indoor locations.